Jonathan Blow: Game design: the medium is the message

Jonathan Blow shares his insights into why free-to-play games are a step back in the evolution of entertainment. He basically talks about what constraints of the medium (structurally) influence film plots and game play respectively. He draws an interesting parallel between free-to-play games and the “commercials and syndication” based monetization model of 70s and 80s TV series.

Highly recommended! 😀