Jonathan Blow: Game design: the medium is the message

Jonathan Blow shares his insights into why free-to-play games are a step back in the evolution of entertainment. He basically talks about what constraints of the medium (structurally) influence film plots and game play respectively. He draws an interesting parallel between free-to-play games and the “commercials and syndication” based monetization model of 70s and 80s TV series.

Highly recommended! 😀

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https://www.youtube.com/watch?v=AxFzf6yIfcc

Authors@Google: Garry Kasparov

A very insightful talk with chess legend Garry Kasparov. He touches on some very interesting topics:

  • the role of intuition in decision making
  • the power in being free to make mistakes or how modern risk aversity produces mistakes
  • the psychology of playing at the top
  • how chess is a unique platform to explore the intersection of something we’re good at and the machines are bad at and vice versa (i.e. raw computing power and human intuition)
  • the feeling of playing against human, machines or both in combination
  • and a bit of Russian politics.

Enjoy!

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https://www.youtube.com/watch?v=9hf31xOhchY

Elite Thinking

At Eaton they have a clear vision what the future will look like and how politicians should be trained to respond. One of the scholarship exam questions went like this:

The year is 2040. There have been riots in the streets of London after Britain has run out of petrol because of an oil crisis in the Middle East. Protesters have attacked public buildings. Several policemen have died. Consequently, the Government has deployed the Army to curb the protests. After two days the protests have been stopped but twenty-five protesters have been killed by the Army. You are the Prime Minister. Write the script for a speech for be broadcast to the nation in which you explain why employing the Army against violent protesters was the only option available to you and one which was both necessary and moral.

Source: New Statesman

via Fefe