It’s sad that it takes 120+ scholars to refute a bunch of lunatics. As we all know ISIL stands for „Impostors, Sadists and Immoral Lunatics.“
https://twitter.com/riyadpr/status/518732469089353729
It’s sad that it takes 120+ scholars to refute a bunch of lunatics. As we all know ISIL stands for „Impostors, Sadists and Immoral Lunatics.“
https://twitter.com/riyadpr/status/518732469089353729
Someone Ate This is a great collection of bad taste and horrific laziness in food preparation … 😀
http://someoneatethis.tumblr.com/post/86554707126/yes-all-things-i-associate-with-a-kraft-single-on
http://someoneatethis.tumblr.com/post/87446400439/if-youre-confused-about-whether-to-eat-this-with
http://someoneatethis.tumblr.com/post/86339378489/i-appreciate-the-attempt-at-fancy-plating-but-it
http://someoneatethis.tumblr.com/post/86317788836/crap-i-forgot-i-invited-30-people-over-for-a
http://someoneatethis.tumblr.com/post/86647480714/ugghhhh-kill-it-with-fire
http://someoneatethis.tumblr.com/post/94776189565/i-kinda-feel-like-someone-made-this-just-to-get-on
Kommentator:
Man sprach von einem 50/50-Spiel, nicht von einem 0-5 … vor der Pause.
Autsch!
Watch Jodorowsky’s Dune! You’re mind will be blown!
… almost as bad as with Room 237.
This movie was truly way before its time … living in the post-9/11 world, seeing that this plot is from 1993 gives me goose bumps. *shiver*
Anyway, one of the most beautiful scenes has two characters have a more philosophical discussion set to a very “dreamy” (almost hypnotic) visual and audio backdrop:
Arakawa:
What are you, the police officer, and I the JSDF officer, trying to defend? It’s been half a century since the last war. Neither you nor I have experienced a war. “Peace” … Peace is what we’re supposed to defend. But what is the peace of this city, this nation? The all-out war and the defeat. The US occupation policy. The Cold War under the nuclear umbrella and the proxy wars. And civil wars still go on in many nations of the world. Ethnic clash, military conflict. Blood-drenched economical prosperity created and sustained by those countless wars. That’s what’s behind our peace. Peace created by an indiscriminate fear of war. An unjust peace that is maintained by having the wars elsewhere, but we keep denying ourselves this truth.Goto:
No matter how phony the peace may be, it’s our job to defend it. No matter how unjust it may be, it’s better than a just war.Arakawa:
I understand how you hate “just wars.” Whoever said that word was never half decent. History is filled with people who fell from grace believing in that. But you know only too well that there isn’t much of a difference between a just war and an unjust peace. Ever since the word “Peace” became the excuse of liars, we lost our faith in peace. Just as war creates peace, peace also creates war. A make-believe peace that’s merely the period between two wars will eventually give way to real war. Have you ever thought about that?
While receiving the benefits of war, they’re hiding the truth behind the TV screen. Forgetting that they’re merely at the rear of the battle front … or rather pretending to forget about it. Such deceit will be punished sooner or later.
After reading on arstechnica about a new documentary called Kaz I was psyched to watch it. I’m no console player, but Gran Turismo is a household name by now. 😉 The documentary is about Kazunori Yamauchi the producer of this legendary game series. It promised insight into the thoughts and ambitions of a perfectionist mind funneled though the game making process to produce one of the most acclaimed racing car simulation games out there.
But what I went to see was utterly disappointing!
I expected insight into the process of capturing the “soul” of complex machines–that cars have undeniably become–and how they managed to produce a “piece of art” (in a visual and “feeling of realism” sense) so that they each car they put into the game feels and acts subtly, but recognizably different. I expected something along the lines of creator’s vision, technical process and production anecdotes (very much like the Oral History of Street Fighter 2).
How do you capture the very tactile nature of car racing and delivering it through a gaming console?
How do you deliver the sense of speed and deafening sound into the living room?
How do you make this livable so that people really think they have tasted a drip of the real experience?
Wouldn’t this be interesting to know?
There have been very different but good examples set by companies like Blizzard or id Software when it comes to this. (I’m only counting one-way communication here. so only videos, talks, interviews, etc.)
I loved the battle reports before StarCraft 2 came out or interviews with game director Dustin Browder talking about balance changes and giving insight into their weighing and thinking in the process.
On the other side you have people like John Carmack do after-the-fact (sometimes very technical) analyses of games his company produced on both very specific or very broad game development issues.
I have seen several documentaries that try to capture the fascination of gaming from the players side (e.g. The King of Kong) as well as some that try to show how certain very prominent games were made (e.g. Indie Game, Minecraft).
But this is nothing like any of them. It is a string of sterile interviews, shots in random (“industrial” looking) sceneries, with people (at best) vaguely related to the game, the industry, racing, the film or anything.
The only glimpse of how the game was actually made were in two short scenes: where they show how they digitize tracks and an interview with one of the games’ visual designers working on a track’s scenery.
The interviews with “Kaz” are interesting if it wasn’t for the over-the-top and totally artificial settings. There are also some rather bizarre outdoor shots with him in a forest and in a traditional around-the-corner restaurant. They seem like they were forcefully inserted to create the facade of a “happy” and “balanced” person … which seems odd … having a rough idea of the kind of mindset in both the (Japanese) corporate and the general gaming world.
It seems they were desperate to make one of the biggest game company’s largest and probably most expensive game productions look like a inspiring one-man handcrafted artsy garage project.
They basically failed really hard to portray it like an indie game (in spirit). The blatantly obvious and nonsensical product placements didn’t help either. So for a film trying to capture “feeling” it is a rather “over-engeneered” PR tool. Basically Sony achieved with KAZ what Morgan Spurlock couldn’t with The Greatest Movie Ever Sold.
So thats why I’m angry … there is no feeling, no emotion, no insight in this film … it’s a piece coming out of a soulless marketing machine … sadly …
– Fun?!? … Pinkie Pie, you’re a genius!
+ No, I’m not. I’m a chicken. B‘gawk!
This piece from the “Luna Eclipsed” episode cracked me up. 😀 Sometimes you have to wonder how people come up with these dialogs. In this instance it fit so perfectly … especially with the build-up towards that point … genius!
It even allows to link to my favorite Wikipedia article. 😉
How this “cyber expert” embarrasses herself is priceless. I laughed so hard my stomach hurts. xD
1.2 million tweets were sent out by the National Intelligence Service (NIS) to smear opposition leaders, and 23 million tweets were spread by the Defense Ministry’s Cyberwarfare Command to tip the scale in favor of current President Park Geun-hye.
Source: Global Voices Online
Oh, no … Who could’ve known this was even possible?!? :/
Update 2015-02-11:
The former chief of the NIS was sentenced to three years of prison for trying to manipulate the 2012 presidential election.
Forensic Architeture is an interesting research project analyzing target sites of drone strikes from publicly available information. They remodel and reconstruct the architectural features of those sites and provide necessary context for human rights violation investigations carried out by UN Special Rapporteur on Counter-Terrorism and Human Rights (UNSRCT) Ben Emmerson.