Angeblich sollen Springer-Anwälte dem Gericht in einem Verfahren gegen die Macher von Adblock Plus folgendes erklärt haben:
Das Kerngeschäft der Klägerin ist die Vermarktung von Werbung. Journalistische Inhalte sind das Vehikel, um die Aufmerksamkeit des Publikums für die werblichen Inhalte zu erreichen.
Nicht, dass das jetzt überraschend kommt … dennoch beunruhigend.
[Look,] here is an “inefficient” use of space that could instead be used to “inform” the public of “opportunities.”
It’s interesting to see how one of the most wasteful industries of our society claims to make things more efficient by wasting people’s time and cluttering up everything.
They had tools to track and build profiles of users although claiming they would be “anonymous”
They tracked the location of people who explicitly opted-out of geolocation
They cooperated with the DoD, sharing infos about messages from military personnel
They shared information with law enforcement bodies like the FBI and MI5 with a lower legal threshold than is common practice
They process data with a staff of over 100 in the Philippines although claiming to process and store all data in the US.
Update:The Guardian has since published a clarification, removing some of the previous claims. It seems like Whisper really planned to change their ToS for quite some time and doesn’t store data on non-US servers. The claims about geolocation tracking for those who’ve opted out is based on Whisper’s ability to geolocate IP addresses (which may be a quite rough estimation).
Facebook wants you to help them optimize their ads. You’re supposed tell them which ones you like or dislike so they can replace the ones you didn’t like with other you might “like more.” … This seems so bizarre … In essence Facebook is telling you to curate their ad stream for you the way you curate your own content stream. In doing so they blurt out things like
giving people more control about the ads they see
and
show you the ads that are most relevant to you
Is it just me, or is this exactly the way they used to talk about content?!? o.O
After reading on arstechnica about a new documentary called Kaz I was psyched to watch it. I’m no console player, but Gran Turismo is a household name by now. 😉 The documentary is about Kazunori Yamauchi the producer of this legendary game series. It promised insight into the thoughts and ambitions of a perfectionist mind funneled though the game making process to produce one of the most acclaimed racing car simulation games out there.
But what I went to see was utterly disappointing!
I expected insight into the process of capturing the “soul” of complex machines–that cars have undeniably become–and how they managed to produce a “piece of art” (in a visual and “feeling of realism” sense) so that they each car they put into the game feels and acts subtly, but recognizably different. I expected something along the lines of creator’s vision, technical process and production anecdotes (very much like the Oral History of Street Fighter 2).
How do you capture the very tactile nature of car racing and delivering it through a gaming console?
How do you deliver the sense of speed and deafening sound into the living room?
How do you make this livable so that people really think they have tasted a drip of the real experience?
I have seen several documentaries that try to capture the fascination of gaming from the players side (e.g. The King of Kong) as well as some that try to show how certain very prominent games were made (e.g. Indie Game, Minecraft).
But this is nothing like any of them. It is a string of sterile interviews, shots in random (“industrial” looking) sceneries, with people (at best) vaguely related to the game, the industry, racing, the film or anything.
There are a bunch of random interviews with arists/crafts(wo)men neither of whom is involved in gaming or racing or anything todo with the movie.
The interviews with “Kaz” are interesting if it wasn’t for the over-the-top and totally artificial settings. There are also some rather bizarre outdoor shots with him in a forest and in a traditional around-the-corner restaurant. They seem like they were forcefully inserted to create the facade of a “happy” and “balanced” person … which seems odd … having a rough idea of the kind of mindset in both the (Japanese) corporate and the general gaming world.
It seems they were desperate to make one of the biggest game company’s largest and probably most expensive game productions look like a inspiring one-man handcrafted artsy garage project.
They basically failed really hard to portray it like an indie game (in spirit). The blatantly obvious and nonsensical product placements didn’t help either. So for a film trying to capture “feeling” it is a rather “over-engeneered” PR tool. Basically Sony achieved with KAZ what Morgan Spurlock couldn’t with The Greatest Movie Ever Sold.
So thats why I’m angry … there is no feeling, no emotion, no insight in this film … it’s a piece coming out of a soulless marketing machine … sadly …
Facebook offers you to pay for likes, which will generally come from people who don’t really like your page, but probably get paid for it. This in turn will drag down engagement on your posts, because now many of your (artificially limited) post views will go to them instead of genuinely interested people. Then Facebook offers you to pay to throttle your posts less so that they reach more people. … See? Win/Win!
You have your own invasive surveillance program? The EFF has created an online tool for generating justification statements using real quotes that are so broad and nonsensical that they can be used to justify just about anything. 😀